About Me:

Hello there! My name is Christopher Kennedy. I am a video game designer and a full-time college student. My current endeavor is pursuing a Bachelor’s Degree in Marketing. Before that, I earned an Associate’s Degree in Game Design & Development and created 3 games with different teams of people. Two were video games and one was a board game. Video games have remained a core pillar throughout my entire life which is why I decided to start making them.

Why Game Development?

My passion has led me to wear multiple different hats, such as Game Designer, Level Designer, and multiple different positions under the umbrella of Project Management. Games are complex pieces of art that take many pairs of hands and many skilled people to complete them, and whenever a game I’ve worked on needed me to fill in for a role I wasn’t assigned, I never hesitated to jump in and do my best.

My favorite part of game development is, without a doubt, creating stories for people to enjoy. That can take shape through designing mechanics that foster emergent gameplay, using environmental storytelling throughout my levels to tell quiet but strong narratives, or directly immersing the player through fun gameplay moments. Designing fun and memorable experiences is what drives my game development process. In the future, I also want to focus on the development of social and multiplayer design because I think that video games are the best way for people to connect and make new lifelong friends. Things like Destiny 2’s social features and Rainbow Six Siege’s in-game communication options helped me to meet some really awesome people throughout the years. I hope to design more ways for people to bond through the video games I’m a part of.

Why Game / Level Design?

Both game design and level design are disciplines I thoroughly enjoy working in. Level design especially has my heart because there’s something magical about creating the playable spaces in a game and then watching people experience them for the first time. I’m the type of designer who thinks carefully about every single painstaking detail and how every decision ripple effects towards shaping the player experience. I really enjoy pitching my creative visions to the people I work with and often found myself doing things like physically acting out combat moves or narrative sequences in meetings for Edge of Hell. I’m no stranger to 8-hour-long late-night meetings trying to get a build done in time for the deadline, or manning booths at in-person events to market game demos to strangers-turned-playtesters.

Why Project Management?

I enjoy orchestrating the complicated process that is game development into as smooth and cohesive of a vision as possible. While I do enjoy actually getting my hands dirty in the creative process as well, I have grown to realize I am quite adept at making sure all the boring behind-the-scenes work gets done so that the whole machine can run smoothly. Designing and maintaining the underlying ductwork that is required for a project to run smoothly is something I enjoy doing. When all the different disciplines of game development come together to create a cohesive vision that can only be described as a work of art, I feel delighted that I was able to keep the logistical headaches away from the creatives so they can do their jobs effectively without interruption. The culmination of all that effort creates a wholly unique experience via the medium of a video game. Playable orchestras of art. Everyone playing their different instruments in harmony results in the most beautiful pieces of video game history being created, but without proper management, such results would never be possible.

Why Marketing?

I chose to pursue a degree in marketing because, put simply, everything in life is marketing. Want people to check out your game you developed? Need marketing for it. Trying to get funding for your game’s kickstarter? Need marketing for it. You want to get hired by that AAA studio, but perhaps your resume just isn’t conveying your value enough? Need marketing for yourself. Marketing is everywhere and learning how the marketing game gets played is the fastest way for me to advance my career in this value-based world where you have to convey value efficiently and expertly.

How I Spend My Free Time:

In my free time, I enjoy chipping away at developing my Unannounced Tactical FPS game built with Unreal Engine 5. Taking long walks to clear my mind, learning more about game design on YouTube, and learning electronics repair are some of my favorite activities. I also continue to chip away at my Bachelor’s and am pursuing various certifications to expand my knowledge of game design.

Games with thought-provoking components and collecting mechanics often grab my interest, so I find myself playing Siege, Valorant, Destiny 2, Pokemon, Overwatch, and various singleplayer experiences. Recently, I’ve been trying to clear out my backlog and have been thoroughly enjoying the world of Cyberpunk 2077!

Thanks for reading!

Make sure to check out the rest of my portfolio while you’re here, and if you have any questions you’d like to ask me, feel free to reach out!